Based on ArtCraft documentation, not hands-on testing.
Build the shot in space
The 3D guide (opens in a new tab / 新窗口打开) describes arranging subjects and cameras, setting poses and choosing a viewpoint before generation. Reusing the set provides a common spatial reference for multiple shots.
Plan, generate and compare
- Start with a preset or imported scene material.
- Position the subject and props; choose camera height and focal length.
- Set the pose and framing, then add a concise style instruction.
- Generate and compare the composition, then change one element at a time.
The documentation describes intended consistency, not a guarantee that every render preserves every detail.
Images, meshes and environments
The homepage (opens in a new tab / 新窗口打开) distinguishes Image to Location, Image to 3D Mesh and Mixed Assets. An environment provides a set, a mesh provides a movable object, and mixed assets combine those with cutout images. They serve different purposes when planning camera angles.
Official videos
Watch 3D Editor Basics (opens in a new tab / 新窗口打开) for the official demonstration and Turn Images into 3D Objects (opens in a new tab / 新窗口打开) for the conversion workflow. This written guide does not claim the videos were transcribed or tested.
Continue with image-to-video.
Watch official scene examples
The studio examples include sci-fi previsualization, a WorldLabs pirate set, character posing and a multi-shot Marble film. These historical press-kit examples help explain staging; they do not confirm current model availability. Videos play only when selected.
Information as of: 2026-10-27
- getartcraft.com/faq/3d-editor (opens in a new tab / 新窗口打开)
- getartcraft.com/ (opens in a new tab / 新窗口打开)
- getartcraft.com/tutorials/3d-editor-basics (opens in a new tab / 新窗口打开)
- getartcraft.com/tutorials/turn-images-into-objects (opens in a new tab / 新窗口打开)
- getartcraft.com/press-kit (opens in a new tab / 新窗口打开)