01 / THE FIELD NOTESARTCRAFTWIKI.COM

ArtCraft 3D editor: stage a shot and reuse the set

Arrange characters, props and cameras, understand image-to-location and mesh workflows, and find two official videos.

Based on ArtCraft documentation, not hands-on testing.

Build the shot in space

The 3D guide (opens in a new tab / 新窗口打开) describes arranging subjects and cameras, setting poses and choosing a viewpoint before generation. Reusing the set provides a common spatial reference for multiple shots.

Plan, generate and compare

  1. Start with a preset or imported scene material.
  2. Position the subject and props; choose camera height and focal length.
  3. Set the pose and framing, then add a concise style instruction.
  4. Generate and compare the composition, then change one element at a time.

The documentation describes intended consistency, not a guarantee that every render preserves every detail.

Images, meshes and environments

The homepage (opens in a new tab / 新窗口打开) distinguishes Image to Location, Image to 3D Mesh and Mixed Assets. An environment provides a set, a mesh provides a movable object, and mixed assets combine those with cutout images. They serve different purposes when planning camera angles.

Official videos

Watch 3D Editor Basics (opens in a new tab / 新窗口打开) for the official demonstration and Turn Images into 3D Objects (opens in a new tab / 新窗口打开) for the conversion workflow. This written guide does not claim the videos were transcribed or tested.

Continue with image-to-video.

Watch official scene examples

The studio examples include sci-fi previsualization, a WorldLabs pirate set, character posing and a multi-shot Marble film. These historical press-kit examples help explain staging; they do not confirm current model availability. Videos play only when selected.

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